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415f06f0c0
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address second regression mentioned in previous commit, where clicked dots are no longer visible (turns out that I removed a line during refactoring which added the triangle stage coordinates to the dot vector)
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2024-09-19 18:54:32 +01:00 |
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6a7f11efe6
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address one regression, where triangles were no longer being displayed (because calculation changed) after the previous refactoring. I know of only one more regression, which is that the clicked dots do not persist after moving the mouse.
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2024-09-19 17:46:40 +01:00 |
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9153217d5f
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attempt a little refactoring (but note that this refactoring is untested)
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2024-09-16 21:49:05 +01:00 |
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d21f31778a
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add hash symbol (#)
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2024-09-13 11:56:57 +01:00 |
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772dafec8c
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add double quotes
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2024-09-13 11:42:43 +01:00 |
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b1a51473e7
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add exclamation mark
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2024-09-13 11:28:20 +01:00 |
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2d6ee874af
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improve A (add space for other fonts to have tail, make the width a little narrower), and create new directory for fonts
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2024-08-30 22:01:24 +01:00 |
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42c4b92105
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address edge case where Real32.toString 1.0 seems to give the string '1' instead of '1.0', and improve the drawing for upper case A
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2024-08-30 11:13:08 +01:00 |
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c16fa58bf6
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fix bug caused by the calculation change in the previous commit
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2024-08-30 09:15:33 +01:00 |
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f3a0eb3e30
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minor change to generated export code (avoid redundant maths operations)
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2024-08-30 05:20:56 +01:00 |
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db92b95c41
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tick another item off from the to-do list in the readme
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2024-08-30 03:57:13 +01:00 |
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f5b0c8e705
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tested export functionality, and fixed it so that it works as intended (previous error was that the drawn object was located on the wrong part of the Y-axis)
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2024-08-30 03:46:05 +01:00 |
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acd68a055d
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code shortcut to trigger export (with <Ctrl-E>); it outputs syntatically valid .sml, but I am not sure if the output is correct as intended so it needs testing
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2024-08-30 02:34:24 +01:00 |
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7ab7b8931d
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code function to export triangle to .sml file (linear interpolation only; untested and also not currently executable by shortcut
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2024-08-30 02:22:02 +01:00 |
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da2a652506
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improve parsing code slightly, with successful parsing when saved .dsc file has inconsistent spacing
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2024-08-29 11:18:17 +01:00 |
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24bc45142d
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slight refactoring (move pure parsing functions to functional core in a separate file)
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2024-08-29 09:55:08 +01:00 |
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3bc43aec3a
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update readme to mark another to-do task as done
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2024-08-29 05:41:26 +01:00 |
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e69c6b42ef
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done with loading file into app (loaded triangles are visible, etc.)
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2024-08-29 05:38:58 +01:00 |
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2549703dc7
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verify that parsing saved file is successful
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2024-08-29 05:21:04 +01:00 |
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f0958686b7
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implement parser for loading (but this parser is untested)
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2024-08-29 04:39:23 +01:00 |
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84b7a6a2f5
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minor changes to saved format
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2024-08-29 03:59:47 +01:00 |
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1fdd4f33ec
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remember to close file descriptor in file thread
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2024-08-29 00:43:51 +01:00 |
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eb13636993
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very basic saving (hardcoded file name, which is fine fow now)
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2024-08-29 00:05:30 +01:00 |
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c40e8b98e0
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slight renaming of constructors in FileMessage.t datatype, to provide more clarity (SAVE_TRIANGLES is for saving to a custom format, LOAD_TRIANGLES is for loading from a file in that custom format, and export is for generating code from custom format)
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2024-08-28 20:47:40 +01:00 |
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48c721e29b
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done with scaffolding for file mailbox; next, send message to file mailbox to export and import, and handle these messages properly from the file mailbox
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2024-08-28 20:42:52 +01:00 |
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e587c6cf73
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preparation for adding new additional threads/mailboxes (namely, the file mailbox)
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2024-08-28 20:11:00 +01:00 |
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fb9202248c
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a little refactoring (different CML loops have their own files now)
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2024-08-28 19:34:47 +01:00 |
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0a4de92862
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in C files where GLFW is included, #define GLFW_INCLUDE_NONE before GLFW is included in that file, because GLFW tries looking for <GL/gl.h> header otherwise, which is not on my system
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2024-08-28 00:58:12 +01:00 |
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1049f2b561
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scaffolding in preparation for adding simple load/export/save functionality
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2024-08-17 09:46:53 +01:00 |
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3f4c52e0d8
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upload new dots to GPU when there is a window resize too
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2024-08-14 21:35:01 +01:00 |
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30dd9de17a
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rename 'button' (the coloured square that appears over a clickpoint) to 'dot' throughout codebase, because I may want actual buttons later
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2024-08-14 21:24:46 +01:00 |
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abddddbc9e
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fix minor bug when resizing (resizing caused graph to be drawn and resized, even when graph was toggled off)
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2024-08-14 03:54:52 +01:00 |
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a3290337a0
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done adding ability to toggle graph by pressing 'g'
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2024-08-14 02:35:44 +01:00 |
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9b639c9c53
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progress towards toggling graph
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2024-08-14 02:31:28 +01:00 |
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575b8d009e
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amend order of Glfw.swapBuffers and Glfw.pollEvents in imperative shell (previous order polled events before swapping buffers which is not the intended order)
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2024-08-14 02:00:07 +01:00 |
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dd9ecfcbe5
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delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor)
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2024-08-14 01:44:30 +01:00 |
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c740e5d751
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delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor)
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2024-08-14 01:43:53 +01:00 |
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0c76edfde2
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remove graph lines vector from app type, so the vector can be garbage collected (it is not really needed)
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2024-08-13 23:49:34 +01:00 |
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6878f7fa58
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a little clean up (make the ClickPoints.getClickPosition easier for callers to use, because fewer arguments need to be passed)
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2024-08-13 23:38:04 +01:00 |
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1dccd14cfa
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rearrange dotscape.mlb a little
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2024-08-13 23:28:21 +01:00 |
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c475a06341
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fix minor bug with undo (was meant to call TriangleStage.secondToVector with an initial empty vector in one case, for drawing, but mistakenly used a non-empty vector as initial)
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2024-08-11 15:02:04 +01:00 |
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d9c7b753f8
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100/home/humza/Downloads/sml/dotscape/README.md done with undo/redo functionality (tested and both of them work as expected)
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2024-08-08 23:52:49 +01:00 |
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541fdd877f
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fix minor compiler errors
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2024-08-08 23:45:24 +01:00 |
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4d0d8ef0a1
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done with functional-core logic for redo (now just need to send REDO_ACTION on key callback when shortcut is pressed)
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2024-08-08 23:43:38 +01:00 |
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10b3617689
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add redo stack, and adjust functions to clear it when new triangle or triangle_stage is added; when an undo function is called, the undoHd becomes the redoHd, and undo becomes undoTl, which is expected behaviour. Still need to implement REDO_ACTION though.
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2024-08-08 23:10:38 +01:00 |
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4243e4c679
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refactor a little bit, making signature of app-update.sml simpler to use by storing mouseX and mouseY inside the app_type
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2024-08-08 21:58:50 +01:00 |
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89f4ae3b13
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undo implemented and working fine
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2024-08-08 21:35:48 +01:00 |
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5c7c61586a
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scaffolding in preparation for implementing undo
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2024-08-08 06:34:40 +01:00 |
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a53c5e1ce3
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restore imperative shell
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2024-08-08 05:56:20 +01:00 |
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1264e20dc8
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remove instances of 'local ... in ... end', replacing it with opauque structures with signatures, because I like the lower indentation level and additional whitespace in the latter
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2024-08-08 01:37:46 +01:00 |
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