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4d0d8ef0a1
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done with functional-core logic for redo (now just need to send REDO_ACTION on key callback when shortcut is pressed)
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2024-08-08 23:43:38 +01:00 |
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10b3617689
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add redo stack, and adjust functions to clear it when new triangle or triangle_stage is added; when an undo function is called, the undoHd becomes the redoHd, and undo becomes undoTl, which is expected behaviour. Still need to implement REDO_ACTION though.
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2024-08-08 23:10:38 +01:00 |
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4243e4c679
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refactor a little bit, making signature of app-update.sml simpler to use by storing mouseX and mouseY inside the app_type
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2024-08-08 21:58:50 +01:00 |
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89f4ae3b13
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undo implemented and working fine
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2024-08-08 21:35:48 +01:00 |
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5c7c61586a
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scaffolding in preparation for implementing undo
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2024-08-08 06:34:40 +01:00 |
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a53c5e1ce3
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restore imperative shell
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2024-08-08 05:56:20 +01:00 |
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1264e20dc8
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remove instances of 'local ... in ... end', replacing it with opauque structures with signatures, because I like the lower indentation level and additional whitespace in the latter
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2024-08-08 01:37:46 +01:00 |
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d9607d27d8
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done refactoring functional core
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2024-08-08 00:58:59 +01:00 |
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2dd0ec5c66
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additional refactoring (almost 100/home/humza/Downloads/sml/dotscape/dotscape.mlb done refactoring functional core)
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2024-08-08 00:50:36 +01:00 |
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894dca2017
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begin refactoring
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2024-08-08 00:18:03 +01:00 |
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7c2f74b33b
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additional readme formatting
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2024-08-06 09:23:30 +01:00 |
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4a4916f032
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additional readme formatting
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2024-08-06 09:23:02 +01:00 |
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c4a13c0052
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readme formatting
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2024-08-06 09:20:54 +01:00 |
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14be406e39
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formatting
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2024-08-06 09:18:21 +01:00 |
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ebcc1cfb31
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add readme
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2024-08-06 09:15:51 +01:00 |
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78bd7a31cb
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add gif animation to repository to display the program
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2024-08-06 08:01:47 +01:00 |
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ea5bbe2075
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change clickable range
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2024-08-06 07:38:46 +01:00 |
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ef8852350c
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remove print statement which is now unnecessary
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2024-08-03 12:07:24 +01:00 |
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7a6722cf60
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done with resize functionality
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2024-08-03 07:10:38 +01:00 |
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82db7521b4
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amend clickPoints when windowHeight > windowWidth
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2024-08-03 06:42:46 +01:00 |
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0d1ea9444b
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refactor to allow graph lines to be shown at start up
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2024-08-03 06:05:26 +01:00 |
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ee2274ffbc
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improve generated graph lines, so it aligns perfectly with clickPoints (but there are two 'todo' notes: one when the height is greather than the width, and also the constant vector when the program starts is an empty vector)
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2024-08-03 04:40:53 +01:00 |
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5a14f5300b
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done with code to generate graph lines (but I still need to send new graph lines vector as a DrawMsg)
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2024-08-03 02:56:45 +01:00 |
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d946addb81
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fix bug in wrong parameter sent to 'genClickPoints' function (code was previously sending 0, when it was meant to be passing the 'wStart' variable)
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2024-08-03 02:48:00 +01:00 |
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57c21448e7
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add and improve code to generate graphLines dynamically
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2024-08-03 02:31:35 +01:00 |
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6c444696d4
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progress with resizing (triangle and button are always horizontally centred if windowWidth is greater than windowHeight, or windowHeight is greather than windowWidth)
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2024-08-02 13:35:48 +01:00 |
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7a584fea3c
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progress towards resizing
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2024-08-02 12:46:00 +01:00 |
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cff2b4f8df
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progress towards resizing
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2024-08-02 05:58:22 +01:00 |
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98f6c63b05
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correctly generate click points dynamically, even when window resolution is not a square
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2024-08-02 03:09:59 +01:00 |
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b01637ba3b
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a little refactoring
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2024-08-02 00:05:24 +01:00 |
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13063ea2c6
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add framebufferSize callback (FFI scaffolding and creating new variant of input_message type but don't react to this message in a meaningful way yet)
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2024-08-01 23:33:54 +01:00 |
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c5d9ed4c69
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add clickPoints to app-type so we are able to change those points at runtime
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2024-08-01 21:39:09 +01:00 |
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0fc6201231
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reduce number of type conversoins required for mouse move callback (and fix the other code which uses it too)
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2024-08-01 21:17:39 +01:00 |
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39b8b45b45
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rename to dotscape
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2024-08-01 20:52:20 +01:00 |
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818503d0ac
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formatting
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2024-07-31 22:28:42 +01:00 |
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16fa1e49af
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get drawing of triangles implemented
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2024-07-31 22:25:15 +01:00 |
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cf38d160d5
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minor optimisation (do not have to branch on NO_TRIANGLE | FIRST | SECOND twice in update function; update function was branching on this itself, and call to 'getTriangleStageVector' was branching again which was redundant)
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2024-07-31 21:21:45 +01:00 |
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6e6de41889
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keep triangle stages (clicked positions) drawn on screen, until triangle stages resets to NO_TRIANGLE
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2024-07-31 21:15:39 +01:00 |
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bd41e7d24d
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code function to turn work-in-progress triangle (of triangle_stage of) into a square, so user can see where they have already clicked
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2024-07-31 20:58:33 +01:00 |
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087998ac6b
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return normalised device coordinates together with vector, from getClickPos function
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2024-07-31 14:52:12 +01:00 |
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a2c499c933
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a bit of fiddling to support different resolutions (as long as aspect ratio of window is 1:1)
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2024-07-31 14:02:23 +01:00 |
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d90ed8afa2
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minor improvement (using vector literals in 'helpGetTrianglesVector', which is in functional-core/app-update.sml
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2024-07-31 13:34:10 +01:00 |
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95345131ab
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refinements to 'getClickPos' function (and helper functions) in app-update.sml
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2024-07-31 13:32:22 +01:00 |
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6a2fe3ed18
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a bit of formatting (no other changes in this commit)
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2024-07-31 12:30:12 +01:00 |
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d18e6f105d
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additional scaffolding
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2024-07-31 12:27:11 +01:00 |
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29793cccbe
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refactoring and scaffolding
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2024-07-31 12:00:07 +01:00 |
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94611eceee
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a little refactoring
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2024-07-31 10:03:30 +01:00 |
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6edb4f2556
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remove hardcoded buttonVec, so later I can upload new vector data programmatically
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2024-07-31 08:44:14 +01:00 |
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5525725ef3
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add buttonDrawObject and calls to successfully draw button
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2024-07-31 08:41:19 +01:00 |
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b1b929e055
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add function which generates a drawable vector given a mouse position
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2024-07-30 19:30:59 +01:00 |
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