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da86e79115
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make player's heatth decrement when attacked, and when player's health reaches 0, boot player back to title screen
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2025-03-21 10:58:10 +00:00 |
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f784244e81
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make left-attack frames smoother, just as right-attack frames were made smoother in previous commit
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2025-03-21 10:37:19 +00:00 |
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a0aac81b6c
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make whip attack smoother when facing right (by doubling frames and manually coding interpolations)
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2025-03-21 10:17:40 +00:00 |
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0d34db359c
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accuracy improvement for Whip.leftFrames
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2025-03-01 02:13:36 +00:00 |
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3e9933bdd0
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fix exception with attacking fallingEnemies, by regenerating fallingTree on each collision
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2025-03-01 01:53:30 +00:00 |
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e9e9d80a78
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add leftFrames for whip attack
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2025-03-01 01:48:15 +00:00 |
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693630a655
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add collision detection for whip attack
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2025-03-01 01:31:18 +00:00 |
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94dc17011e
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add a couple of frames to right-attack animation, making it appear smoother and less choppy
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2025-03-01 01:11:16 +00:00 |
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39f4614f13
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animate whip (only visual; no collision detection)
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2025-02-28 14:11:57 +00:00 |
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54a4ed6d64
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code box locations of right frames for whip attack
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2025-02-28 13:18:42 +00:00 |
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321200139b
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draw animation frames for whip attack
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2025-02-28 12:03:23 +00:00 |
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0385366fce
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use player jumping sprites when player drops below platform
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2025-02-24 12:59:59 +00:00 |
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b697eaf8e0
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add sprites for when player jumps while facing left, and add code to handle this case
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2025-02-24 12:43:08 +00:00 |
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ee5b30da0e
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make characters bigger in level (still a multiple of 16 though so will scale nicely)
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2025-02-24 11:31:43 +00:00 |
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0353c47f27
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add jumping/falling sprites when player is facing right (todo: add sprites mirrored to face left)
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2025-02-23 13:47:41 +00:00 |
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4c853c1843
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add animation for player walking leftwards
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2025-02-23 07:43:23 +00:00 |
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cc01ee7ec9
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remove player-walk-right-10 and player-walk-right-11 from walk cycle animation (looks better without those frames)
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2025-02-23 07:30:44 +00:00 |
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9286c26231
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add a couple of frames to walk animation, and change colour of walls back from white to black (changed to white temporarily so we can see walk animation isolated from any other objects)
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2025-02-22 19:22:48 +00:00 |
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bd49877cf7
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add code for going through right-walk cycle in draw/vector code (for player)
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2025-02-22 19:02:28 +00:00 |
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4a41976009
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add 'animTimer' to player type, to help decide which frame to show for player
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2025-02-22 14:00:33 +00:00 |
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bf40a2b6e6
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create assets for player walking rightwards (but they are not implemented in code yet)
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2025-02-22 13:44:01 +00:00 |
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f8ed79c81f
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small improvement to player's sprite (and create subdirectory for player's sprites too, as I expect there will be quite a few)
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2025-02-22 06:02:28 +00:00 |
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aa2936499d
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improvements to player sprite
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2025-02-22 05:44:41 +00:00 |
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defaf6c820
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add functionality for cancel button in options-update.sml
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2025-02-22 05:16:17 +00:00 |
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e9f52d5cda
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allow cycling in options menu (when pressing down while on bottom button, it goes back to the top button, and whenh pressing up on the top button, it goes to the bottom button)
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2025-02-22 05:07:20 +00:00 |
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86aea3a147
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trigger confirmation in title-update.sml only when attack is newly pressed (not when attack is held)
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2025-02-22 04:53:51 +00:00 |
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1bab4d89d7
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done with saving updated keybindings, both saving to application's RAM memory and to disk
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2025-02-21 20:31:26 +00:00 |
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edb9b300c3
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add function to convert CoreKey.key_code to string, as preparation for converting user key record to string, which itself is a prerequisite of saving controls configuration to file
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2025-02-21 19:14:58 +00:00 |
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9c82a624b6
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a little refactoring
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2025-02-21 18:57:28 +00:00 |
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e6b0a5f37f
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add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
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2025-02-21 18:32:48 +00:00 |
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e1fb4004dd
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add 'tempKeys' field to OptionsType.options_type, so that any key binding changes in the menu do not take immediate effect (requires pressing 'save button' in order for changes to be saved and take effect)
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2025-02-21 18:18:39 +00:00 |
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abcbc030e1
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highlight different options in red when they are (focused andalso selected)
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2025-02-21 14:53:26 +00:00 |
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b2f58f1c9a
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record and act on selected keys in options (except for save button and cancel button which are not acted upon)
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2025-02-21 14:46:54 +00:00 |
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40fff7729f
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add 'newKeys' field (list of key codes pressed in frame) to frame input type, so we can change key bindings at runtime later
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2025-02-21 11:57:29 +00:00 |
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603d6fa139
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add key delay to options menu
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2025-02-21 11:36:20 +00:00 |
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c6fe819c0c
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thread time through update functions so it can be used
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2025-02-21 08:58:45 +00:00 |
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c81ca5dcf3
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allow user to press up and down to select different options in options
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2025-02-21 06:37:16 +00:00 |
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6cd7edb5ab
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draw options screen when that is selected
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2025-02-20 14:25:20 +00:00 |
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6762a1b994
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add non-configurable escape button to input type, to be used as a way to go backwards or exit menu
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2025-02-20 13:32:37 +00:00 |
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9feae2bb0f
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add function to make text vec to its own module so it can be reused across different modes
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2025-02-20 06:13:33 +00:00 |
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027c8be541
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add functionality to move between start button/options button
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2025-02-20 06:00:49 +00:00 |
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6d39c17a11
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when play button is focused on title screen and either attack or jump button is pressed, start level
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2025-02-20 05:46:00 +00:00 |
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f293e084f7
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add ability to change colour of text
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2025-02-19 20:06:12 +00:00 |
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568b21343b
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add function which will allow placing text on centre of screen
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2025-02-19 19:59:05 +00:00 |
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bd145e6b74
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make sure that drawn text is scaled + centered to middle of screen, if window size doesn't match expected ratio of 16:9
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2025-02-19 05:37:04 +00:00 |
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dab81e3904
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begin function for drawing title screen
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2025-02-19 04:07:27 +00:00 |
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6ca2d379f7
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bring in cozette-sml so we can draw text
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2025-02-19 03:48:38 +00:00 |
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25b2c41355
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begin title screen by adding title screen type
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2025-02-19 03:39:36 +00:00 |
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6b4b637624
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done adding LevelType.level_type as a field of GameType.game_type, and having main loop go through GameUpdate.game_type -> LevelUpdate.update
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2025-02-18 13:48:17 +00:00 |
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afe878c05d
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begin parameterising level so that it fits into larger type (with different modes like TITLE, LEVEL, SETTINGS, etc.)
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2025-02-18 13:16:52 +00:00 |
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